StepFun Sneakers
Sneaker is required for players to engage in StepFun's running activities.
Last updated
Sneaker is required for players to engage in StepFun's running activities.
Last updated
Efficiency In Solo Mode, Efficiency plays an important role in GOLD earnings. The higher the efficiency, the more GOLD rewards.
Luck Mystery Box's appearance frequency and quality during the run will be determined by Luck
Comfort Increase STF reward when Sneaker reaches level 30
Resilience After each run, the durability of the Sneaker will decrease. The Resilience stat affects the Sneaker's repair cost, the higher this stat, the lower the speed and durability.
The Sneaker has maximum Durability of 100
The Durability of the Sneaker will decrease after each uses
The higher the Resilience stat, the cheaper it is to fix Sneaker
The rarer the Sneaker, the higher the expense of repair
The lower the Durability, the lower the reward rate
There are three Sneaker types, each designed to suit a different exercise intensity and/or fitness level:
Each type of Sneaker will have 5 rarities:
Common
Uncommon
Rare
Epic
Legendary
New Sneakers will have a default level of 0. When the Sneaker reaches level 30, the player can choose the reward as GOLD or STF.
Your sneakers will be rewarded with points to increase their stats when leveling up according to the following reward mechanism: Users can add 1 of 4 stats to their Sneaker (Efficiency, Luck, Comfort, Resilience), this cannot be changed in the future. Different level up base point depends on the rarity of the Sneaker, as follow:
Players move by walking, jogging, or running outdoors to gain Experience, and accumulate enough Experience to level up. For every 1 Energy spent accumulate 2 Experiences into Sneakers.
Players can spend money to buy levels without Experience
Durability | Reward |
---|---|
Sneaker Type | Optimail Pace (Km/h) | Base Return at Optimal Speed |
---|---|---|
Rarity | Level Up Basse Point |
---|---|
>80
100 %
≤80
90%
≤50
50%
≤30
10%
Walker
1-8
4 GOLD / 1 Energy spent
Runner
8-20
6 GOLD / 1 Energy spent
Trainer
1-20
4 - 6.5 GOLD / 1 Energy spent
Common
+3
Uncommon
+4
Rare
+5
Epic
+6
Legendary
+7